*Google* Rise of the Half Moon Game:
Make this game a tabletop game:
-Create a grid 3 x 3 for first game board.
-As game progress create different grid format of increasing complexity.
-Make up cards, 24 with the eight moon phases. Three to make up 24.
-A set of same for each player with a symbol on each card denoting player1-player2.
-Shuffle.
-Deal out 3 at a time each turn from top of deck.
-After choosing one, playing on game board, discard(other two) to bottom of draw pile.
-As game progresses, and you form pairs, cycles taking over another players card(s), use a set of colored markers to denote which cards you have taken over. ~LArry
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Title
*Google* Rise of the Half Moon Game:
Make this game a tabletop game:
-Create a grid 3 x 3 for first game board.
-As game progress create different grid format of increasing complexity.
-Make up cards, 24 with the eight moon phases. Three to make up 24.
-A set of same for each player with a symbol on each card denoting player1-player2.
-Shuffle.
-Deal out 3 at a time each turn from top of deck.
-After choosing one, playing on game board, discard(other two) to bottom of draw pile.
-As game progresses, and you form pairs, cycles taking over another players card(s), use a set of colored markers to denote which cards you have taken over. ~LArry
Make this game a tabletop game:
-Create a grid 3 x 3 for first game board.
-As game progress create different grid format of increasing complexity.
-Make up cards, 24 with the eight moon phases. Three to make up 24.
-A set of same for each player with a symbol on each card denoting player1-player2.
-Shuffle.
-Deal out 3 at a time each turn from top of deck.
-After choosing one, playing on game board, discard(other two) to bottom of draw pile.
-As game progresses, and you form pairs, cycles taking over another players card(s), use a set of colored markers to denote which cards you have taken over. ~LArry
Description
There are eight phases in a moon cycle, also known as a lunation:
New moon: The moon is not visible, as its unilluminated side faces Earth.
Waxing crescent: The moon appears to be less than half illuminated by direct sunlight.
First quarter: Half of the moon appears to be illuminated by direct sunlight.
Waxing gibbous: The moon appears to be more than half but not fully illuminated by direct sunlight.
Full moon: The moon's illuminated side faces Earth, and it appears to be completely illuminated by direct sunlight.
Waning gibbous: The moon appears to be more than half but not fully illuminated by direct sunlight, but the fraction of the illuminated disk is decreasing.
Third quarter: The moon is essentially 50% illuminated.
Waning crescent: The moon's image shrinks
The moon cycle repeats every 29.5 days. The moon completes between 12 and 13 lunar cycles in a year because it revolves around Earth faster than Earth revolves around the sun.
New moon: The moon is not visible, as its unilluminated side faces Earth.
Waxing crescent: The moon appears to be less than half illuminated by direct sunlight.
First quarter: Half of the moon appears to be illuminated by direct sunlight.
Waxing gibbous: The moon appears to be more than half but not fully illuminated by direct sunlight.
Full moon: The moon's illuminated side faces Earth, and it appears to be completely illuminated by direct sunlight.
Waning gibbous: The moon appears to be more than half but not fully illuminated by direct sunlight, but the fraction of the illuminated disk is decreasing.
Third quarter: The moon is essentially 50% illuminated.
Waning crescent: The moon's image shrinks
The moon cycle repeats every 29.5 days. The moon completes between 12 and 13 lunar cycles in a year because it revolves around Earth faster than Earth revolves around the sun.
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“*Google* Rise of the Half Moon Game:
Make this game a tabletop game:
-Create a grid 3 x 3 for first game board.
-As game progress create different grid format of increasing complexity.
-Make up cards, 24 with the eight moon phases. Three to make up 24.
-A set of same for each player with a symbol on each card denoting player1-player2.
-Shuffle.
-Deal out 3 at a time each turn from top of deck.
-After choosing one, playing on game board, discard(other two) to bottom of draw pile.
-As game progresses, and you form pairs, cycles taking over another players card(s), use a set of colored markers to denote which cards you have taken over. ~LArry,” Lawrence Catania's Omeka, accessed March 9, 2025, https://omeka.lawrencecatania.com/items/show/3436.
Make this game a tabletop game:
-Create a grid 3 x 3 for first game board.
-As game progress create different grid format of increasing complexity.
-Make up cards, 24 with the eight moon phases. Three to make up 24.
-A set of same for each player with a symbol on each card denoting player1-player2.
-Shuffle.
-Deal out 3 at a time each turn from top of deck.
-After choosing one, playing on game board, discard(other two) to bottom of draw pile.
-As game progresses, and you form pairs, cycles taking over another players card(s), use a set of colored markers to denote which cards you have taken over. ~LArry,” Lawrence Catania's Omeka, accessed March 9, 2025, https://omeka.lawrencecatania.com/items/show/3436.